

I usually try everything at least once just to get the feel. I think the hammer's probably my favorite MMO weapon ever. SWL hammer/shotgun (forget the class name)- SWL's hammers are so much fun! I loved playing whack-a-mole with enemies and slamming them back with the hammer when they got in my way. Secret World Legends' gunslinger- a nice mid-range class with a great balance between fluid pistols and the nuking capability of a shotgun. That just killed the classes for me since you couldn't do anything. I loved taking cover before Bioware decided to make everything mobile in their last couple of flashpoints. There's something satisfying about beams shooting everywhere. I enjoyed sniper a bit, but gunslinger with dual pistols was my favorite. The scattergun was annoying, slow, and loud. I never ran any group content, but I adored healing Vector and providing stealth stabby support with a vibroknife. After standing still for most of the game as a core necro, scourge felt fun and mobile. Then attack from range until it was shade time again. I loved dodge-rolling in to melee range on a vet or elite, spamming shade skills, then rolling out before I'd take any damage. Tank juggy was fine too, but took forever to kill anything. I felt like a mean mofo playing my two guardians and eleventy-trillion Juggies. It had just the right amount of nuking with the perfect amount of raaaaah posturing. There are a few other games but not really worth mentioning since I didn't stay in those games that long. I would had like to played the economy a bit more than I did but managing structures just got a bit boring over time. I was a bit sad when I drop the class and grinded up another one. When I was grinding the jedi path I had the most fun with this class. Wish I spent more time getting the character up there to enjoy that content. Templars couldn't get groups in the early levels because everyone wanted a Fury as their healer but end game was where the templar was stronger. I enjoyed playing the character when I did but really didn't spend time in investing in the character.ĮQ2 - Templar. Capturing a ship was awesome and a way to improve your ship without having to buy a ship's deed from another player.ĮQ - Monk. Dancer allow me to actually do some rping and socializing in the game and CH allowed me to do combat. SWG, if you used your skillpoints correctly, you could master two classes. The necromancer allowed me to do a lot of soloing. I wasn't in a good guild and couldn't catch up in levels so I never did many raids.
#Gw2 frozen in ice blending in plus#
Plus it was one class that you go to a zone and say "Cleric looking for a group," and you got a lot of invites to groups.ĮQ2 - Necromancer. Enjoy the role as being the healer and watching out for wandering mobs. First character I created for a MMORPG and had a blast.
